Tuesday 8 February 2011

Logotype

Ok, a little explanation about the logo I finished recently.

For me the demoscene "thing" started around the year 1992 before i even understood what the heck "demoscene" meant or had any skills to do anything with computers beyond playing games. Back then my sister had received her first computer, a 486DX with 4MB of RAM. After some months she got some games from her friends and some of them included some cracktro apps, which back then where a confusing concept for me, since they had no propose beyond showing the artwork and moving letters plus some audio.

NapalmCore logo created with Blender 2.56
The first cracktro i saw was the TEKNO SKULL by TDT / TRSi, which impressed me since I was a little kid and had a particular fear of skeletons. In the course of the time, with the influence of the cyberpunk culture in animes and movies from the 80's & 90's, the fear was lost and this goreish characteristic remained as a symbol from those years and the culture it self.

The logotype creation started back then at the Euskal 2008 for the 3D competition, at the time it only featured the skull. Recently i decided to recycle the model, remaking the skull with better detail and adding the extra details, such as the mechanical stuff and the sun glasses. I also was inspired by latest razor 1911 prods which have an unique new-old-school style, mimicking the 90's hardware with the latest graphics effects, for example, the grid pattern effect can be seen on the "StarCraft 2 cracktro" or the "Pirates of the 777 seas". The sunglasses are due to the influences of Motoko Kusanagi from the ghost in the shell :)

With this, i can finally conclude by saying that the name of this blog/website/demoscene group reflects the unique cyberpunk culture from the last years of the 20 century, plus the cracking culture which evolved to the demoscene which we have currently.

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